Shuffle any list of names and deal it into even teams, by the number of teams you want or by the number of people each team should hold.
Your files are processed in your browser, on your own device. Nothing is uploaded to a server.
Paste a list of names and this random team generator shuffles them and deals them into teams, one by one, so no team ends up bigger than another by more than a single person. Split by the number of teams you want or by how many people each team should hold, then download the result.
Generate again whenever you want a fresh split. Every run is a new shuffle, so last week teams carry no weight at all.
The method matters more than the shuffle alone. A shuffled list cut into blocks can still bunch people unevenly once sizes are rounded, so this tool deals instead. After the shuffle, the first name goes to team one, the next to team two, and so on around the table until the names run out.
A worked example shows what that gives you. Ten names into three teams deals out as four, three and three. Twenty-three names at five per team makes five teams, four full teams of five and one team of three. There is no setting where one team quietly ends up with half the list.
Dealing after a shuffle also spreads the order of your list. If you pasted names in ability order, best first, the strong players land on different teams instead of stacking onto the first one, because their positions after the shuffle are scattered.
The shuffle uses the secure random source built into your browser, the same source browsers rely on for security work. No names are sent anywhere to be mixed.
Be clear about what random does. It gives everyone the same chance of landing anywhere, and it makes team sizes even. It does not read skill, experience or friendships, so a random split can still put your three best players on one team by plain chance.
If skill balance matters, use the tier workaround. Sort your list into rough levels, run the generator once per level, then build each final team from one name out of each level run. It takes a few minutes and it is how coaches who care about even games actually do it.
The tool cannot keep people together or keep them apart. There is no setting for pairs, rivals or separated siblings, and adding one quietly would change what the tool promises. Split the list by hand first if a pair must stay together, then generate each half.
One practical warning. A name typed twice is treated as two separate entries, so a duplicated line can put the same person on two teams. Skim the list for repeats before you generate, and remember the names never leave your browser, so a lost list is simply gone.
It shuffles the full list with secure random numbers, then deals the names out one at a time to each team in turn. Dealing that way means team sizes can differ by one person at most, no matter how awkward the total is.
Split by team count when the structure is fixed, like four groups for four activities. Split by team size when the activity needs a set number, like five-a-side football, and the number of teams can fall out of the maths on its own.
The leftover names are dealt around like everyone else, so some teams get one extra member. Ten names in three teams gives four, three and three. Nothing is dropped and nobody is left standing without a team.
No. The generator has no settings for pairs or separations, because a split with hand-placed people is no longer the plain random split the page promises. The practical route is to divide the list yourself first and generate each part separately.
It means the draw is fair, not that the teams are equal in strength. Chance can still cluster strong players together. If the game matters, split your list into skill levels, generate within each level, and combine one pick from each level per team.
Nothing leaves your device. The shuffle and the dealing run in your browser, the list is not uploaded or stored, and the only copy that persists is the text file if you choose to download one.
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